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Global Interdependence : Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15–19 July 1991 / edited by David Crookall, Kiyoshi Arai

データ種別 電子ブック
出版者 Tokyo : Springer Japan
出版年 1992
本文言語 英語
大きさ XXVI, 341 p : online resource

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URL 電子ブック


EB0103592

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別書名 異なりアクセスタイトル:Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA), Kyoto, Japan: 15-19 July, 1991
内容注記 Section 1 Professional and Methodological Issues
Preparing the Gaming Profession to Deal with Problems of the Twenty-first Century
Applying Principles of Graphic Design to Game Design
A Global Model of Simulation and Game Evaluation
Information Technology and Simulation Games
Towards a Concept of Meta-Game: Some Applied Results
Software to Communicate Global Models
Modeling Organizations with Visual Agents
Future Perspectives for Global Modeling
Behavioral/Social System Simulation
Section 2 Communication and Culture
Communication and Understanding Around the World
Synchrony in Intercultural Communication
Global Network Simulation: An Environment for Global Awareness
Global University for Global Peace Gaming
Establishing Cross-Cultural Connections in the Classroom
Collaborative Creation of Adventure Games in the ESL One-Computer Classroom
Chinese Word Games for School Children
Simulation/Gaming for Language Learning in China
Training International Commercial Negotiators Through Simulation
Global Modelling: A Game-Generating Game
Simulation Structure and Attitude Change in a High Technology Culture
Section 3 Environmental and Developmental Issues
Introducing Gaming-Simulations into the Planning Process in a Developing Country
The NEW COMMONS GAME
Asian Agriculture: A Tragedy of the Commons in the Making?
Three Simulation/Games and Their Impact on Participants
Global Change and the Cross-Cultural Transfer of Policy Games
Policy Exercises on Global Environmental Problems
An Open Simulation-Game with a TV Studio as a Tool for Long-Term Policy Formation
A Computer-Supported Meeting Environment for Policy Exercises
Municipal Planning Room for Policy Exercises
Space Influences on Earth’s Ecological and Economic Systems
Section 4 Economics and Business
Global Changes in Business and Economics
An Econometric Simulation Model: The Case of FUGI/MS
Managing Post-Communist Economy: A Gaming/Simulation Study
Strategic Decision Making in Business Gaming
Management Games in the International Business Classroom
Business and Engineering Gaming in the Ukraine
Stock Market Simulation
Using Spreadsheets for Complex Business Simulations
A Holistic Approach to Using a Marketing Strategy Simulation
Simulation Gaming and the Improvement of Quality
Section 5 Assembled Abstracts
Building More Meaning into the Organizational Modeling Process
Organizational Modeling: Rationales, Issues, and Methods
Using a Simulation Tool for Defining Global Problems
A Proposal for the Development of an International Business Simulation Laboratory
Law, Contract, and Power
Design of a Computer Game for Managing an Apparel Retail Store
A Micro World for Kanji Learning
Game Paradigm CAI
Residents’ Attitude Shifts in an Environmental Dispute: A Case Study on a Golf Course Location Dispute
Future Status of Airborne Infectious Diseases: Evolution and Eradication
Development of a Game-Wise CAI and the Prerequisites
Heat Trap: Methodological Considerations for a Policy Exercise on Greenhouse Gas Emissions
History Education and the Use of Simulation/Games
Modeling and Managing a Top Management Game by an Expert System Tool
Differences that Make a Difference: Intercultural Communication, Simulation, and the Debriefing Process
Capturing Organizational Knowledge Through Modeling
Modeling and Diagnosing a Misconception by Hypothesis-Based Reasoning for ITS
On Problem Solving and Decision Making of MUSAS, a Musical Arrangement System
Simulation of Polarization from Each Group Decision
Gaming/Simulation for Research into Road Pricing
A Simulation Based on a Self-Referential Model of Organizational Intelligence
Business Games in Managerial Training/Development and the Transition to a Free Market Economy
A Simplified Simulation Model for Country Risk Evaluation
Analysis and Simulation of Credential Competition
Strategy Formation in Universities: Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies
Concept Formation Model of the Shape of Two-Dimensional Multimodal Functions and Its Application to Optimization
A Classroom Simulator for Computer Language Education
One Step Beyond: Problems with Traditional Game Evaluation
Automating Model Formulation for Decision Support
A Simulation Approach to Process Modeling in Information Systems Analysis and Design
一般注記 This volume records the proceedings of the 22nd Annual International Con­ ference of the International Simulation and Gaming Association (ISAGA), 15-19 July, 1991, Kyoto, Japan, sponsored by the Science Council of Japan and the Japanese Association of Simulation and Gaming (JASAG). The con­ ference theme was Global Modeling for Solving Global Problems. The first 2 days of the conference were held in the magnificent Kyoto International Conference Hall; the 3rd day was spent admiring the floats of the famous Gion Festival in the exquisite city of Kyoto and the Daibutsu (or Great Buddha) of the Todaiji Temple in Nara and visiting one of the Sharp factories. During the last 2 days of the conference we were made most welcome in the Faculty of International Relations of Ritsumeikan University. The day after the conference, a number of delegates went to Hiroshima (the Peace Memorial Hall, Museum and Park) and also to one of Japan's "Scenic Trio," the island of Miyajima with its breathtaking views and the Itsukushima Shrine. The conference was attended by some 400 delegates from over 30 different countries. Over 100 sessions, both theoretical and practical, were given: keynote speeches, round-table discussions, workshops, papers. This volume reflects most of those sessions, in the form of either a full paper or a short abstract
著者標目 Crookall, David editor
Arai, Kiyoshi editor
SpringerLink (Online service)
件 名 LCSH:Mathematics
LCSH:Game theory
LCSH:Economic theory
FREE:Mathematics
FREE:Game Theory, Economics, Social and Behav. Sciences
FREE:Economic Theory/Quantitative Economics/Mathematical Methods
分 類 DC23:519
巻冊次 ISBN:9784431681892 REFWLINK
ISBN 9784431681892
URL http://dx.doi.org/10.1007/978-4-431-68189-2
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