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Fandom unbound : otaku culture in a connected world / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji

データ種別 電子ブック
出版情報 New Haven : Yale University Press , [2012]
本文言語 英語
大きさ 1 online resource (xxxi, 320 pages) : illustrations

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URL 電子ブック


EB0007472

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内容注記 Why study train oaku? A social history of imagination / Izumi Isuji
Database animals / Hiroki Azuma
Japan's cynical nationalism / Akihiro Kitada
Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng
Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa
Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa
Anime and Manga fandom as networked culture / Lawrence Eng
Contributors versus leechers ; fansubbing ethics and a hybrid public culture / Mizuko Ito
Making fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida
Cosplay, learning, and cultural practice / Daisuke Okabe
The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima
"As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito
一般注記 Includes bibliographical references and index
"In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as 'geek'--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming
著者標目 Itō, Mizuko editor
Okabe, Daisuke editor
Tsuji, Izumi, 1976- editor
件 名 LCSH:Subculture -- Japan  全ての件名で検索
LCSH:Fans (Persons)
LCSH:Popular culture -- Japan  全ての件名で検索
LCSH:Popular culture -- Japanese influences  全ての件名で検索
LCSH:Animated films -- Japan -- History and criticism  全ての件名で検索
LCSH:Comic books, strips, etc -- Japan -- History and criticism  全ての件名で検索
LCSH:Japan -- Civilization -- 1945-  全ての件名で検索
FREE:POLITICAL SCIENCE -- Public Policy -- Cultural Policy  全ての件名で検索
FREE:SOCIAL SCIENCE -- Anthropology -- Cultural  全ての件名で検索
FREE:SOCIAL SCIENCE -- Popular Culture  全ての件名で検索
FREE:Animated films
FREE:Civilization
FREE:Comic books, strips, etc
FREE:Fans (Persons)
FREE:Popular culture
FREE:Popular culture -- Japanese influences  全ての件名で検索
FREE:Subculture
FREE:Japan
FREE:Since 1945
FREE:Electronic books
FREE:Criticism, interpretation, etc
分 類 DC23:306.487
巻冊次 ISBN:9780300158649 REFWLINK
ISBN:0300158645 REFWLINK
ISBN:9780300178265 REFWLINK
ISBN:0300178263 REFWLINK
ISBN 9780300158649
URL http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=450245
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