Fandom unbound : otaku culture in a connected world / edited by Mizuko Ito, Daisuke Okabe, Izumi Tsuji
データ種別 | 電子ブック |
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出版情報 | New Haven : Yale University Press , [2012] |
本文言語 | 英語 |
大きさ | 1 online resource (xxxi, 320 pages) : illustrations |
書誌詳細を非表示
内容注記 | Why study train oaku? A social history of imagination / Izumi Isuji Database animals / Hiroki Azuma Japan's cynical nationalism / Akihiro Kitada Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa Anime and Manga fandom as networked culture / Lawrence Eng Contributors versus leechers ; fansubbing ethics and a hybrid public culture / Mizuko Ito Making fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida Cosplay, learning, and cultural practice / Daisuke Okabe The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima "As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito |
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一般注記 | Includes bibliographical references and index "In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as 'geek'--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming |
著者標目 | Itō, Mizuko editor Okabe, Daisuke editor Tsuji, Izumi, 1976- editor |
件 名 | LCSH:Subculture -- Japan
全ての件名で検索
LCSH:Fans (Persons) LCSH:Popular culture -- Japan 全ての件名で検索 LCSH:Popular culture -- Japanese influences 全ての件名で検索 LCSH:Animated films -- Japan -- History and criticism 全ての件名で検索 LCSH:Comic books, strips, etc -- Japan -- History and criticism 全ての件名で検索 LCSH:Japan -- Civilization -- 1945- 全ての件名で検索 FREE:POLITICAL SCIENCE -- Public Policy -- Cultural Policy 全ての件名で検索 FREE:SOCIAL SCIENCE -- Anthropology -- Cultural 全ての件名で検索 FREE:SOCIAL SCIENCE -- Popular Culture 全ての件名で検索 FREE:Animated films FREE:Civilization FREE:Comic books, strips, etc FREE:Fans (Persons) FREE:Popular culture FREE:Popular culture -- Japanese influences 全ての件名で検索 FREE:Subculture FREE:Japan FREE:Since 1945 FREE:Electronic books FREE:Criticism, interpretation, etc |
分 類 | DC23:306.487 |
巻冊次 | ISBN:9780300158649 ISBN:0300158645 ISBN:9780300178265 ISBN:0300178263 |
ISBN | 9780300158649 |
URL | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=450245 |
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※2021年9月12日以降